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Nostrip

Nostrip is a feature that prevents specific attachments from being removed by scripted commands.

Overview

When an attachment is marked as "nostrip", it cannot be removed by RLV scripts. This provides a manual override for essential items like:

  • Hair
  • Tails
  • Mesh bodies
  • Essential accessories

How It Works

  1. An object is marked as nostrip in its properties
  2. RLV scripts cannot remove it via @detach=force
  3. The user can still manually detach it
  4. This provides a safety mechanism for essential items

Setting Nostrip

For Object Creators

Nostrip is typically set in the object's properties:

  1. Right-click the object in inventory
  2. Select Edit
  3. Go to the General tab
  4. Check "No Strip" (or similar option)

Note

The exact method varies by viewer. Check your viewer's documentation.

For Users

You can mark your own attachments as nostrip:

  1. Right-click the attachment in inventory
  2. Select Edit
  3. Enable the nostrip option

Behavior

When an attachment is nostrip:

  • @detach=force will not remove it
  • @remattach=force will not remove it
  • @detachall=force will not remove it
  • Manual detachment still works

Use Cases

Essential Items

Mark essential items as nostrip to prevent them from being accidentally removed:

  • Mesh body
  • Hair base
  • Essential HUDs
  • Critical attachments

Safety Mechanism

Nostrip provides a safety mechanism for:

  • Items that must always be worn
  • Items that would break if detached
  • Items that the user wants to keep attached

Limitations

  • Only works with RLV-enabled viewers
  • Does not prevent manual detachment
  • Does not prevent the object from being deleted
  • Does not prevent the object from being taken

See also: Shared Folders | Clothing & Attachments