Nostrip
Nostrip is a feature that prevents specific attachments from being removed by scripted commands.
Overview
When an attachment is marked as "nostrip", it cannot be removed by RLV scripts. This provides a manual override for essential items like:
- Hair
- Tails
- Mesh bodies
- Essential accessories
How It Works
- An object is marked as nostrip in its properties
- RLV scripts cannot remove it via
@detach=force - The user can still manually detach it
- This provides a safety mechanism for essential items
Setting Nostrip
For Object Creators
Nostrip is typically set in the object's properties:
- Right-click the object in inventory
- Select Edit
- Go to the General tab
- Check "No Strip" (or similar option)
Note
The exact method varies by viewer. Check your viewer's documentation.
For Users
You can mark your own attachments as nostrip:
- Right-click the attachment in inventory
- Select Edit
- Enable the nostrip option
Behavior
When an attachment is nostrip:
@detach=forcewill not remove it@remattach=forcewill not remove it@detachall=forcewill not remove it- Manual detachment still works
Use Cases
Essential Items
Mark essential items as nostrip to prevent them from being accidentally removed:
- Mesh body
- Hair base
- Essential HUDs
- Critical attachments
Safety Mechanism
Nostrip provides a safety mechanism for:
- Items that must always be worn
- Items that would break if detached
- Items that the user wants to keep attached
Limitations
- Only works with RLV-enabled viewers
- Does not prevent manual detachment
- Does not prevent the object from being deleted
- Does not prevent the object from being taken
See also: Shared Folders | Clothing & Attachments